Tools of the Imagination

Tools of the Imagination — Robocop

Robocop
by Toy Island, released 1993

Cyberpunk’s Last Hurrah

Part man, part machine, and all cop, Robocop is an iconic figure in the cyberpunk genre.  Its story is one of the struggle for personal identity and integrity in the face of an increasingly impersonal and even disposable world.

The Robocop franchise has enjoyed sporadic success, but typically fell to the wayside about as quickly as it appeared.  This was certainly the case with this toy line which came out shortly after the release of the third movie.  There had been Robocop toys before, but they were more exaggerated as they were based off the cartoon series rather than the live-action movies (a second toyline based off the sadly short-lived live-action TV show likewise came and went without anyone noticing).  While Robocop 3 was the lightest fare of the three theatrical movies, the darker tone than most toyline fare was still represented in these action figures by means of their greater detail, greater realism, and higher quality materials.

The story of Robocop is that of Alex Murphy, an honest cop, who is killed in the line of duty.  He’s then turned into a cyborg police officer by an at-best-ambivalent corporation, but stripped of his identity and elements of his humanity.  Aside from the trilogy of movies, there have been several television series (including the aforementioned cartoon series) and a few straight-to-video films.  A reboot is rumored to be in the works, but where the franchise has really survived is in the realm of comic books where its popularity has waxed and waned but never really fallen away.  These toys are clearly meant to appeal to fans of the comics and the movies as much as the younger fans.

Appearance – 3 out of 5
The appearances of these toys are unremarkably good.  They have a nice texture and definitely look the part of the character, but there is nothing outstanding about any of them.  The color schemes are good and simple, the accessories look the part, and the figure itself is a good representation of the character from the movies.  Unfortunately, their appearance is a bit generic, which makes telling the different figures apart a little difficult.

Construction – 4 out of 5
While the toys aren’t anything to write home about appearance-wise, they are solidly made.  Action figures typically aren’t the sturdiest of toys, but these prove to be the exception.  A very high quality plastic was used and it gives the figures some heft, making them feel very solid.  These toys are noticeably heavier than many of their peers, allowing the to stand up to the proverbial – and sometimes literal – beating that comes from frequent play.
One distinct characteristic of note is that the toys, having sound effects, come with batteries.  The batteries are generic watch batteries and the slot for them is closed with a screw.  This is a godsend.  You don’t have to worry about the port coming open during play and the batteries are easily replaced.  This kind of forethought makes for a good toy.

Movement – 2 out of 5
If there’s anywhere that these toys fail, it’s in movement.  The toys have four joints total – shoulders and hips.  There are no elbow or knee joints.  The shoulders and hip joints move along a single axis, making the figure incapable of taking most dramatic poses.  Replicating movements or postures from the movies or the cartoons are pretty much out of the question.
It’s worth nothing that each figure can remove both forearms to allow the equipping of a gunpod accessory that comes with one of the figures.  Unfortunately, there’s an obvious lack of versatility to this as there’s only one weapon that can be changed out and it’s only available with one figure.  This makes this hand-removing feature more of an oddity than anything else.

Extras – 3 out of 5
Each action figure comes with Robocop’s signature gun (a modified Beretta) and a different set of accessories: a jet back and stabilizing arm guards, a recharging station, or a collection of several additional guns.  Not only that, but each figure has a button on the central chest that activates a sound effect corresponding to the accessories (gunfire for the guns, a computer processing sound for the recharging station, and a take-off sound effect for the jetpack).  The accessories are all completely interchangeable and it’s possible (read: extremely likely) that you would use all the accessories on just one Robocop action figure.
Since its pretty clear that the action figures are meant to be interchangeable in using the accessories, it’s a bit disappointing that the accessories weren’t better designed with each other in mind.  For example, Robocop can’t stand in the recharging station while wearing the jetpack.  That’s not a big deal and makes sense, but it would have been nice for the recharging station to have some kind of harness to hold the jetpack while Robocop’s recharging.  Likewise, one of the action figures comes with four guns and it’d be nice if the recharging station had a place to hang those guns.  This lack of compatibility is all that keeps this rating from bumping up to 4 out of 5.

Packaging – 2 out of 5
There was nothing special about the packaging for these toys.  The back information was pretty much identical and the front cover was just about the same: a hand-drawn image of Robocop using whatever accessories came with the particular action figure pretty much made up the front.  There wasn’t even a particularly good explanation of the character, the world, or the story.

Overall – 3 out of 5
These action figures are beautiful illustrations of getting some things very right and some things quite wrong.  The construction value of this toy is clearly very high and the accessories are all quite nice.  Unfortunately, since the accessories don’t work together and the toy is almost immobile it’s so stiff, there’s really only so much you can do with these.

Tools of the Imagination

Tools of the Imagination — Ulysses 31

Ulysses 31
Produced by DiC Entertainment, released 1981, available on YouTube

Classic Literature IN SPAAAAAAAAACE

In the late 1970s and early 1980s, classic literature was BIG in Japan, especially in anime.  The World Masterpiece Theater was a big success in Japan and abroad.  Likewise, In the Beginning: The Bible Stories was broadcast in most every country.  As such, it was only natural that other studios would follow suit, trolling through classic literature, until somebody arrived at the story of Ulysses.

Now, Ulysses 31 is not the first time anime will look to Greek Myth for inspiration.  But this version of the Odyssey is set in the 31st Century, with all the robots, laser swords, and other trappings you might expect from such a tale.

Ulysses is on his way back home in his magnificent space ship when his son gets abducted by the Cyclops, which is a giant robot because why wouldn’t it be.  Ulysses destroys the cyclops, freeing his son and his new found friend Yumi, but doing so engenders the wrath of the gods (for some reason), who curse Ulysses’ crew to a lifeless (and strangely floating) sleep until Ulysses can find Hades and return home to earth.

The next 24 episodes are ‘planet of the week’ adventures, where each planet is a new problem, a new scenario, and some new way the Gods try to mess with Ulysses.  He always comes out ahead, of course, until he finally arrives at Hades in the final episode and (spoiler alert) arrives safely home.

Story – 3 out of 5
Nothing worth writing home about.  The tale of Ulysses is a fine story, don’t get me wrong, but this depiction of Ulysses is a little flat and uninspired.  Some episodes are really good (the episode with Sisyphus is especially moving), while others are pretty trite.  There are no truly outstanding episodes, but nothing that glaringly disrupts the feel of the show, either.

Art – 4 out of 5
The art is pretty good for the era.  It clearly takes its cues from some more famous anime series (the lion helmets Ulysses and Telemachus wear are especially familiar-looking), but is overall quite good.  Ulysses and his crew maintain a pretty consistent set of powers, ships, looks, and their villains can be quite unique-looking.

Animation – 3 out of 5
The animation is a little uninspired, but on the good side.  Fights are a little disappointing with usually repeated movements again and again, but it’s a far cry better than many of its peers (I’m looking at you, He-Man).

Characters – 2 out of 5
The characters are almost nonexistent.  Ulysses in this series is barely given any depth and what humanity he has comes from his voice actor.  The same is true for Yumi and Telemachus.  The characters they visit from planet to planet have more character, and even then, they’re often flat one-dimensional sorts.  A few outstanding characters exist (again, Sisyphus), but they’re rare.

Acting – 2 out of 5
I listened to the American dub and it was pretty poor.  The actors tried and did okay, but the technology and demands of the time just made it too stiff.

Overall – 3 out of 5
This one is pretty decent, but will really only appeal to animation buffs, classic literature buffs, or those really jonesing for some 1980s-era anime.  It’s okay, but its niche appeal was small back when it first aired and that’s almost certainly dwindled since then.  Still, if you’re in the market for a fun reimagining of a classic character, give it a try.

Tools of the Imagination

Tools of the Imagination — Sword Art Online

Sword Art OnLine
Written by Reki Kawahara, Illustrated by abec, Published by Aniplex, released 2012, available on Crunchyroll

Dungeons & Dragons in the future…but not

Sword Art OnLine – or SAO – is the poor man’s anime version of Ready Player One.  Not that that’s a bad thing.  SAO is a perfectly okay anime, but that’s all it is: Okay.

Set in the fantasy world of a fully immersive MMORPG, the story of Sword Art OnLine follows Kirito who is trapped along with several thousand other players inside a virtual reality.  Their only possible escape is to complete the 100th floor of the dungeon, while death in the game results in real-life death.  The reasoning behind this is staggeringly vague, the result of the machinations of Kayaba Akihiko the Steve Jobs/Howard Hughes super-genius who built SOA.

Story – 3 out of 5
The story is kind of unique but also has gaping plot holes.  The contrived reasoning to keep the thousand of players in the MMORPG is that if they log-out or have their systems severed, they will die.  Which is fine, except to have thousands of people trapped inside a virtual reality for multiple years is a stretch.  An off-handed comment late in the show acknowledges that a small window was granted to allow the victims to be transported to hospitals for care but little more is said of this.  Also, Akihiko is beyond brilliant because the combined resources of the world cannot hack into the game to free the people or even find a way around their being locked in.  These suspensions of disbelief are the biggest problem, but if you can get around it, the remaining show is pretty fun.

Art – 3 out of 5
There’s very little that can be said about the art.  It’s good, but seems uninspired.  There isn’t a tremendous level of detail in the characters or backgrounds.  And the character designs aren’t remarkably varied.
One note to make is I heard about SAO because the weapons company Cold Steel had a knife appear in the game.  This was my initial reason for watching, only for the knife to only turn up for a moment at the end of the series, and then to be drawn so generically as to not have been worth it.

Animation – 4 out of 5
The animation of the show is quite good.  Fight scenes vary radically but some of them are really excellent, offering more than just traded super attacks.  There’s a dynamic element to the camera in many episodes that really works.

Characters – 2 out of 5
None of the characters in the show are memorable in the slightest.  Kirito is a very blaise and generic anime hero who makes the ubiquitous soliloquies about friendship and being a loner, but none of it seems rooted in any real personality.  Asuna, the heroine, isn’t as overbearing as some female leads but she just has no outstanding characteristics.  The supporting cast is equally as unremarkable, with every single role being hit like marking off needed troupes from a list.

Acting – 3 out of 5 (for Japanese voice actors)
Much like the art, the acting is about par for the course.  There are no outstanding performances but nothing that’s distracting either.  The performances aren’t nuanced, but then neither are the characters.  At the end of the day, the actors do their jobs passably and acceptably but that’s about all that can be said.
Overall – 3 out of 5
SAO isn’t a bad show at all.  It’s very entertaining at points and can be real fun, especially if you’re into swords-n-sorcery.  But it’s not an outstanding show in any sense of the word.  It’s just sort of a fun place-holder to bide time until something better comes along.