Stop it with Evangelion

You know what happens Friday?  Pacific Rim happens Friday.  For those of you who don’t know what Pacific Rim is…you need to get right with the Lord or something, because seriously?  Check this s#!t out:

And everybody’s talking about, because why wouldn’t they be!  It looks awesome.  But the one complaint I have is that everybody – and I mean EVERYBODY – seems to be comparing to Neon Genesis Evangelion.  And if you don’t know what Evangelion is…then you need to stop playing games because you don’t need be telling them lies that you don’t know what Eva is.  Google it and buy some DVDs.  That’s like not knowing the plot of Star Wars; it’s 2013.  Get your act together.

If Pacific Rim is derivative of any classic mecha series, it’s not Evangelion; it’s the Power Rangers.  It’s a big-budget, ‘grown-up’ version of Powers Rangers.  I don’t understand why Evangelion’s even beginning to come into the discussion.  So quit it!

Now, if you’ll excuse me, I have to count the seconds until the midnight showing Thursday.

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Tools of the Imagination — Jetfire (Classics)

Jetfire
Produced by Hasbro, released 2007 as part of the Wave 2 of the Transformers Classics

Quite Possibly The Perfect Toy

We’re finally going to get away from the anime/cartoon reviews and begin to explore some of the OTHER tools of the imagination.  Next to playgrounds themselves, toys are probably key.  And so, we venture to the kings of toys, action figures.
To celebrate Habro’s 20th anniversary, the company began their Transformers Classics toy line as a way to connect the original line of toys with modern audiences.  This meant that all the classic characters were going to receive facelifts and even a few full-scale overhauls.  The Transformers had already gone through several incarnations since the close of the original toy line (colloquially referred to as Generation One, or G-1), but the Classics line was meant as both a re-imagining of – and tribute to – the original series.

Jetfire has been a fan favorite in the Transformers since the first incarnation in 1984.  Redrawn and named Skyfire in the animated series (allegedly due to unconfirmed legal issues stemming from use of a Valkryie toy mold from Robotech – a rival cartoon at that time), Jetfire’s tale is one that usually brings a little bit more reality to the story of transforming alien robots.  In the original series, he was saved by an old friend and Decepticon named Starscream.  Jetfire would join the evil Decepticons out of loyalty to his friend but he’d quickly find his beliefs conflicted with their goals of conquest.  By the end of the episode, he defects to the Autobots, an action that nearly costs him his life.  This tale of defection in order to preserve one’s morals is echoed in later incarnations, even up to his most recent incarnations in the 2009 live-action film Transformers: Revenge of the Fallen.
Appearance – 5 out of 5
This toy is simply beautiful.  It does a fantastic job of hearkening back to the original 1984 toy, while at the same time being its own original work.  It’s so detailed that even rubbing your fingers over its surface reveals every crevice and jut, but not in a manner that is visually distracting.  What’s especially noteworthy is just how fantastic this toy looks and feels like the original Jetfire toy.  It even transforms in a fashion similar to the original toy – evoking a sense of tactile nostalgia – but at the same, the transformation is different enough to preserve its sense of uniqueness.

Construction – 4 out of 5
Habro has a deserved reputation for making quality toys and Jetfire is no exception.  The plastic used feels solid and sturdy, but not overly heavy.  The joints don’t feel taxed under the weight of the limbs, but there is still some heft to this toy.  All the detachable pieces come off with ease, but don’t fall off and when a limb is moved in any direction, it stays there.

Movement – 5 out of 5
The original Transformers, for all their accolades, were not the best toys ever.  Many of the figures couldn’t actually move beyond the transformation from vehicle to robot and back.  Anything above the ability to rotate the arms was actually pretty remarkable.  The correction of this problem in the Classics toy line is easily one of the biggest selling points.  Jetfire is incredibly easy to pose in a wide variety of positions.  Each joint is very flexible and easy to move, yet still sturdy so that the toy doesn’t fall under its own weight.  The body moves very easily and it can flow from jet mode to robot mode without any trouble.

Extras – 5 out of 5
The toy comes with a detachable backpack, two detachable arm rockets, a laser weapon (that separates into two for dual-wielding), and even a detachable helmet (allowing the toy to resemble both the character from the animated series AND the original toy at the same time).  The arm rockets fire missiles (with about two or three feet range, making them strong enough to fly nicely but not strong enough to put out somebody’s eye) and the backpack has spring-mounted gunpods that can be angled in the robot mode.  This means the already fun-to-play-with jet has a plethora of additions that provides a whole new level of playability.

Packaging – 3 out of 5
The packaging that Jetfire comes in is pretty average.  There’re no built-in diorama, though the packaging graphics are pretty nice.  There’s a brief character bio that includes the usual Transformers statistics (ranking things like speed, power, and rank, on a scale of one through ten), but there’s little else of note.  Inside, you’re treated to a rather frustrating maze of twisty-ties that keep the toy securely in place, and instructions on transformation.  In other words, the usual fare.

Overall – 5 out of 5
This really is an excellent toy; one of the best I’ve ever seen.  It’s well-made and sturdy, it’s easy to play with and comes with a lot of little extras, it’s very detailed, and it invokes the memory of its earlier incarnations while still being unique in its own right.  Classics Jetfire is probably one of the best toys Hasbro has ever made, and that is really saying something.

Where’s Rhest for the Wicked?

On June 20th (last Thursday), my first novel in six years was released…sort of.  Rhest For the Wicked, published through Haven Publishing, was released through all major book retailers.  So then why aren’t there links?  Because the book isn’t showing up on any of the retail databases.  Why not?

That’s a very, very good question.

I’ve been on the phone and emailing the crew at Haven trying to get an answer to this question and the long and short of it is…because they aren’t.  In this day and age, very few companies are handling everything themselves.  Everything gets farmed out to subsidiaries or sub-groups or any number of various compartmentalized factions to manage things more expertly but also from a distance.  The result is that when something goes wrong, just tracking down where the problem is can be a Herculean task in and of itself, nevermind fixing it.  For major publishing houses, this isn’t quite the same problem.  They have their own crack teams to deal with these issues and they have the clout to say ‘fix it’ and everything drops to get it fixed.  With small presses – like Haven – well, stuff can wait until after lunch.  Over a weekend?  Ha.

In short, this has been a pretty disastrous launch.  The Haven team and I have been working to get the problem fixed but there’s only so much that can be done when it isn’t our system that we need to see changes in.  And because Bowker, Ingram, and others have a monopoly on the system, it’s not like we can threaten to take our business elsewhere.

It’s embarrassing.  And it’s frustrating (beyond words).  But it is getting taken care of.  Rhest For The Wicked WILL be available soon and when it does, there will be links galore on this page and many others.  But for now…please be patient and bear with me. ^__^*

Tools of the Imagination — Ulysses 31

Ulysses 31
Produced by DiC Entertainment, released 1981, available on YouTube

Classic Literature IN SPAAAAAAAAACE

In the late 1970s and early 1980s, classic literature was BIG in Japan, especially in anime.  The World Masterpiece Theater was a big success in Japan and abroad.  Likewise, In the Beginning: The Bible Stories was broadcast in most every country.  As such, it was only natural that other studios would follow suit, trolling through classic literature, until somebody arrived at the story of Ulysses.

Now, Ulysses 31 is not the first time anime will look to Greek Myth for inspiration.  But this version of the Odyssey is set in the 31st Century, with all the robots, laser swords, and other trappings you might expect from such a tale.

Ulysses is on his way back home in his magnificent space ship when his son gets abducted by the Cyclops, which is a giant robot because why wouldn’t it be.  Ulysses destroys the cyclops, freeing his son and his new found friend Yumi, but doing so engenders the wrath of the gods (for some reason), who curse Ulysses’ crew to a lifeless (and strangely floating) sleep until Ulysses can find Hades and return home to earth.

The next 24 episodes are ‘planet of the week’ adventures, where each planet is a new problem, a new scenario, and some new way the Gods try to mess with Ulysses.  He always comes out ahead, of course, until he finally arrives at Hades in the final episode and (spoiler alert) arrives safely home.

Story – 3 out of 5
Nothing worth writing home about.  The tale of Ulysses is a fine story, don’t get me wrong, but this depiction of Ulysses is a little flat and uninspired.  Some episodes are really good (the episode with Sisyphus is especially moving), while others are pretty trite.  There are no truly outstanding episodes, but nothing that glaringly disrupts the feel of the show, either.

Art – 4 out of 5
The art is pretty good for the era.  It clearly takes its cues from some more famous anime series (the lion helmets Ulysses and Telemachus wear are especially familiar-looking), but is overall quite good.  Ulysses and his crew maintain a pretty consistent set of powers, ships, looks, and their villains can be quite unique-looking.

Animation – 3 out of 5
The animation is a little uninspired, but on the good side.  Fights are a little disappointing with usually repeated movements again and again, but it’s a far cry better than many of its peers (I’m looking at you, He-Man).

Characters – 2 out of 5
The characters are almost nonexistent.  Ulysses in this series is barely given any depth and what humanity he has comes from his voice actor.  The same is true for Yumi and Telemachus.  The characters they visit from planet to planet have more character, and even then, they’re often flat one-dimensional sorts.  A few outstanding characters exist (again, Sisyphus), but they’re rare.

Acting – 2 out of 5
I listened to the American dub and it was pretty poor.  The actors tried and did okay, but the technology and demands of the time just made it too stiff.

Overall – 3 out of 5
This one is pretty decent, but will really only appeal to animation buffs, classic literature buffs, or those really jonesing for some 1980s-era anime.  It’s okay, but its niche appeal was small back when it first aired and that’s almost certainly dwindled since then.  Still, if you’re in the market for a fun reimagining of a classic character, give it a try.

Supermusic

Before I begin, I want to say that I had a simply amazing time at Anime Mid-Atlantic this past weekend.  The panels were wonderful, the audiences at my panels were enthusiastic and responsive, it was great seeing friends there, and was overall about as good a time as one can have at one of these things.  When I imagine the damn-near perfect anime convention, I think of Anime Mid-Atlantic and this year especially.

Now, on to the blog.

Man of Steel came out on Friday.  It’s the new reboot of the Superman franchise and the long-rumored kickoff point of the Justice League franchise, Warner Bros/DC’s answer to the Disney/Marvel’s Avengers Project.  Now, I didn’t care for the movie on a number of levels, but one principle reason was the music.

Going into this movie, a lot of movie critics and speculators had talked about how John Williams’ Superman Theme from the 1978 film was and is one of the greatest, most heroic pieces of music ever written.  And they’re right.  Give it a listen:

That, right there, is quite simply one of the best pieces of music ever.  Hands down.  Bar none.  Damn straight.  And it has become so recognized as part of the Superman mythos that it was even used in the finale of Smallville.

And thus, going into this film – the Man of Steel – so many people had talked about how, to forge its own identity, this movie would have to leave behind the epic greatness that was John Williams’ music.  And yet to do so would be insane because of how iconic it had become.  No version of Superman could ever stand up to what William’s had done musically with the most famous superhero of all time.

Really?  No one?  No version existed that didn’t do a comparable job, worthy of being a successor musically to the masterpiece of Williams’ work?

That’s the theme to the Superman Animated Series by the magnificent Shirley Walker.  And it is excellent.  It is so much of what Williams’ original theme is, but with a unique feel all its own.  It’s less epic but more adventurous.  It’s the perfect theme for an animated series, perhaps even better for that particular brand of the tale than the Williams’ theme would have been.

So please don’t tell me ‘nobody could follow John Williams’.  Because somebody already has, and excelled at it.